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CS 4620 - Introduction to Computer Graphics

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General Information Edit

Prerequisites Edit

CS 2110 Basic Knowledge of Vector / Matrix math

4620 requires solid linear algebra, but it's okay to take it concurrently with 2940 if you have to. It is somewhat less work than 3110.

Topics Covered Edit

Graphics Pipeline

Mesh Generation

OpenGL / GLSL

Texturing

Quaternions

Splines

Animation

Ray Tracing

Basic Shading Models (Phong, Blinn Phong, etc)

Workload Edit

3-4 homeworks: 4-6 hours a piece

3 projects: 10-15 hours a piece

Final raytracer project: 25 hours (broken into 2 parts)

General Advice Edit

If you're taking the class, it's good to take the practicum as well because it's not significantly more time (3 mid-sized projects) and you do some other cool stuff. You don't really learn much new material (the class meets rarely and when it does, is usually just more office hours), but it will give you a better understanding of things discussed in lecture by having you implement them.

Testimonials Edit

Graphics is a really fun and rewarding class. By nature, the final results can be shown to anyone and give a greater "cool factor" than say, explaining how you came up with a solution to something in Algorithms. A lot of people take CG for granted in movies, but every single pixel of those special effects scenes is calculated by a ton of complex math. This class gives a glimpse of how all of that is actually put together and created.

Past Offerings Edit

Semester Time Professor Median Grade Course Page
Fall 2013 MWF 2:30-3:20 PM Steve Marschner N/A http://www.cs.cornell.edu/Courses/cs4620/2013fa/about.stm
Fall 2012 MWF 2:30-3:20 PM Kavita Bala A- http://www.cs.cornell.edu/Courses/cs4620/2012fa/about.stm
Fall 2011 MWF 2:30-3:20 PM Kavita Bala A- http://www.cs.cornell.edu/Courses/cs4620/2011fa/about.stm


Resources Edit

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